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TurkeyOnAStick

74 Game Reviews

20 w/ Responses

Meh

This is either easy or impossible.

The gaps are easy to spot, but it depends on whether they are nearby.
Occasionally both gaps are on either side of the map, and there's no way you can reach them in time.

This game should have been based on how quickly you can respond, for example by increasing the speed of the player and reducing the period to find the gap with each successful attempt, as opposed to whether you're able to reach another gap in time.

*punch kick kick kick punch kick kick kick punch*

(I'll try and not write a review that's a carbon copy of idiot-monarch's!)

Really fun game. Took me a while to realise I had to mash the buttons, but after that it was plain sailing.

The animation of the eskimo beating things up has to be my favourite thing in this, not to mention unlocking the new creatures.

The crows are a bitch, but in truth I can't fault this game. Great job.

molkman responds:

Glad you enjoyed it.

Aight

Aye, Cool game.
Didn't know that Salad Fingers loved a bit of Vengaboys.

Potentially a time-waster

Had all the elements of a potentially fun game ...
... except there was no challenge!

Played it twice, first time for speed, second time for guns. Both times were enjoyable, but gameplay was pretty much hold down fire at the right of the screen. Stamina never became a problem for me, since there was plenty of time between waves.

I would reckon that stamina should drop at lot faster to have some sort of effect on the game, or there's no option to break sleep inbetween waves so that there's the potential to miss out on all important upgrades.
A diminshment of the shelter whilst you're inside it would also be good, so there's two areas to repair.
I also reckon weapon 6 is better than 7 (definitely better than weapon 8) for the spray and reload time.

Trumps Red Baron

Please, please, keep throwing those combos at me! Games need killing enemies to buggery so that you can get badder and fatter guns and shoot em up some more.

In particular, I'm loving those backgrounds; totally feels like I'm right in the center of all this fast paced shooter action.

Really cool and original

Was wondering what to expect from this. Not a Flash portfolio, but lots of gorgeous unseen sketches!
Nicely presented, at that.

Hopefully other NG artists follow suit, too.

Wow, what a compelling puzzler.

For a cooperative based game it's clear that the story, gameplay, music (and later art) were a great combination; each enhancing the other.

Enjoyed the monologue of the hermit, and one of the best conclusions to a game.

Brilliant take on Wonderland

Really interesting escape game, Defintely a series to watch in the future. I like how you've gone with a paint style, and some of the scenes were great (although not sympathetic to my shitty computer!).
Puzzlewise, not original, although the eyepiece puzzle really benefitted the mood of the game. After I figured out the first problem, it was clear sailing from there, sadly.

All-in-all, an "adventure thriller set in Wonderland"? Gotta keep following this.

Great job

This is awesome. It's beautiful, calm and the music fits it to a tee. Feels unrestrictive and free.

Could do with a bit more puzzles, rather than searching ones.

I've seen your requests for game art in the past, and I always feel guilty not getting involved. But judging from the art in this game, you're more than capable of handling it all yourself.

Looking forward to future games.

Ah get over it!

If anybody thought playing the game was any good, they're an uninspired twat who can't see that it's just a bog standard platformer.

Until you die, and the joke steps up. Then the Flash makes its point.

Good idea, great art.

Hey

Not Josh @TurkeyOnAStick

Age 38

Student

High School

USA

Joined on 8/8/05

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